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Templar Dungeon

 

I was one of two programmers for this project, and I handled menu GUI, dungeon generation error checking, key-mapping controls, and vendor interaction.  I was also involved in the concepting phase of development, and helped to find and fix bugs as part of Quality Assurance.

 

For this project, we used Unity's development kit and BitBucket's git controls.

 

Click here to play the game!

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